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	<title>JonWarner.Net</title>
	<atom:link href="http://www.jonwarner.net/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jonwarner.net/blog</link>
	<description>Development blog</description>
	<lastBuildDate>Sun, 15 Apr 2012 13:42:08 +0000</lastBuildDate>
	<language>en</language>
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		<title>jBone Released</title>
		<link>http://www.jonwarner.net/blog/130/jbone-released/</link>
		<comments>http://www.jonwarner.net/blog/130/jbone-released/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 00:29:06 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[jBone]]></category>
		<category><![CDATA[Bone Animation Library]]></category>

		<guid isPermaLink="false">http://www.jonwarner.net/blog/?p=130</guid>
		<description><![CDATA[http://jbone.jonwarner.net jBone has been in the works for a while now (started back in April 2011). It has undergone many transformations over the time growing and shrinking to become what it is now. The idea came from looking into simple CSS transformations and thinking &#8220;what more could be done?&#8221; and &#8220;what&#8217;s lacking?&#8221;. I&#8217;ve now realised [...]]]></description>
			<content:encoded><![CDATA[<p><a title="jBone" href="http://jbone.jonwarner.net" target="_blank"><img class="alignnone size-full wp-image-149" title="jBone" src="http://www.jonwarner.net/blog/wp-content/uploads/2012/04/jBone-website-header.png" alt="" width="490" height="166" /></a></p>
<p><a title="jBone" href="http://jbone.jonwarner.net" target="_blank">http://jbone.jonwarner.net</a></p>
<p>jBone has been in the works for a while now (started back in April 2011). It has undergone many transformations over the time growing and shrinking to become what it is now. The idea came from looking into simple CSS transformations and thinking <em>&#8220;what more could be done?&#8221;</em> and <em>&#8220;what&#8217;s lacking</em>?&#8221;.</p>
<p>I&#8217;ve now realised that my isolation and lack of general feedback is starting to hurt the project and that is why I decided to release it.</p>
<p>I&#8217;d hardly say it&#8217;s finished, there is still a long way for it to go. But at least in the wild it can hopefully get some attention and feedback to help it mature.</p>
<p>Here&#8217;s a bit of history that you might find interesting:</p>
<ul>
<li>jBone was originally called &#8216;jAbs&#8217; which stood for &#8216;JavaScript Animated Bone System&#8217; and later transformed to jBone as  I thought &#8216;Abs&#8217; is a bit ambiguous.</li>
<li>jBone was re-built from scratch 5+ times (I lost count).</li>
<ul>
<li>Each iteration was build due to reaching a wall with the current design</li>
<li>One of the later iterations split each class into its own file and would use a batch file to compile them into a single file (problematic as no one script referenced the other and had to keep jumping between scripts to get it working).</li>
</ul>
</ul>
<p>There are a few demos that were kept private, but for historic reasons I&#8217;ve decided to released them (as backdated blog posts):</p>
<ul>
<ul>
<li><a title="FingerAim demo" href="http://www.jonwarner.net/blog/133/fingeraim-demo-jbone-formally-known-as-jabs/">FingerAim (first real world demo from May 2011)</a></li>
<li><a title="Bone Styling (jBone)" href="http://www.jonwarner.net/blog/138/bone-styling-jbone/">Bone Styling demo (July 2011)</a></li>
<li><a title="jBone Designer Concept" href="http://www.jonwarner.net/blog/141/jbone-designer-concept/">Designer prototype (August 2011)</a></li>
</ul>
</ul>
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		<title>HeliRescue [Beta]</title>
		<link>http://www.jonwarner.net/blog/35/helirescue-beta/</link>
		<comments>http://www.jonwarner.net/blog/35/helirescue-beta/#comments</comments>
		<pubDate>Sun, 27 Nov 2011 13:12:15 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[jQuery]]></category>

		<guid isPermaLink="false">http://www.jonwarner.net/blog/?p=35</guid>
		<description><![CDATA[Recently I&#8217;ve been messing around with creating a 2D helicopter rescue game in JavaScript. I&#8217;ve created a quick Beta prototype of the game. The helicopter is missing collision against buildings and enemy missiles so you cannot actually crash. Check out the Beta prototype at: http://www.jonwarner.net/projects/heliRescueBeta/HeliRescue.htm Still a little choppy when the level is scrolling (I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I&#8217;ve been messing around with creating a 2D helicopter rescue game in JavaScript. I&#8217;ve created a quick Beta prototype of the game. The helicopter is missing collision against buildings and enemy missiles so you cannot actually crash.</p>
<p>Check out the Beta prototype at: <a title="HeliRescue [Beta]" href="http://www.jonwarner.net/projects/heliRescueBeta/HeliRescue.htm" target="_blank">http://www.jonwarner.net/projects/heliRescueBeta/HeliRescue.htm</a></p>
<p>Still a little choppy when the level is scrolling (I&#8217;m looking into this, but feel free to let me know if you can see something weird). I use the raycasting technique against the buildings and for determining collisions (missiles, bombs, shells and bullets).</p>

<a href='http://www.jonwarner.net/blog/35/helirescue-beta/screenshot0small/' title='screenshot0small'><img width="150" height="150" src="http://www.jonwarner.net/blog/wp-content/uploads/2011/11/screenshot0small-150x150.png" class="attachment-thumbnail" alt="screenshot0small" title="screenshot0small" /></a>
<a href='http://www.jonwarner.net/blog/35/helirescue-beta/screenshot1small/' title='screenshot1small'><img width="150" height="150" src="http://www.jonwarner.net/blog/wp-content/uploads/2011/11/screenshot1small-150x150.png" class="attachment-thumbnail" alt="screenshot1small" title="screenshot1small" /></a>
<a href='http://www.jonwarner.net/blog/35/helirescue-beta/screenshot2small/' title='screenshot2small'><img width="150" height="150" src="http://www.jonwarner.net/blog/wp-content/uploads/2011/11/screenshot2small-150x150.png" class="attachment-thumbnail" alt="screenshot2small" title="screenshot2small" /></a>
<a href='http://www.jonwarner.net/blog/35/helirescue-beta/screenshot3small/' title='screenshot3small'><img width="150" height="150" src="http://www.jonwarner.net/blog/wp-content/uploads/2011/11/screenshot3small-150x150.png" class="attachment-thumbnail" alt="screenshot3small" title="screenshot3small" /></a>

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		<title>Cubic&#8221; &#8211; RGB</title>
		<link>http://www.jonwarner.net/blog/19/cubic-rgb/</link>
		<comments>http://www.jonwarner.net/blog/19/cubic-rgb/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 12:39:54 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[jQuery]]></category>

		<guid isPermaLink="false">http://jonwarner.net/blog/?p=19</guid>
		<description><![CDATA[A while ago (ok, a year ago) I built a short game concept in JavaScript called &#8216;Cubic&#8221; &#8211; RGB&#8217; (pronounced as &#8220;Cubic Inch&#8221;). It was designed as a simple colour switch puzzle game. Check it out at: http://www.jonwarner.net/projects/CubicInchRGB/index.htm Note: There are issues with the arrow keys in Chrome, please use the other key controls. Let [...]]]></description>
			<content:encoded><![CDATA[<p>A while ago (ok, a year ago) I built a short game concept in JavaScript called &#8216;Cubic&#8221; &#8211; RGB&#8217; (pronounced as &#8220;Cubic Inch&#8221;). It was designed as a simple colour switch puzzle game.</p>
<p>Check it out at: <a title="Cubic&quot; - RGB" href="http://www.jonwarner.net/projects/CubicInchRGB/index.htm" target="_blank">http://www.jonwarner.net/projects/CubicInchRGB/index.htm</a></p>
<p><em>Note: There are issues with the arrow keys in Chrome, please use the other key controls. Let me know if you know of a fix for this problem.</em></p>

<a href='http://www.jonwarner.net/blog/19/cubic-rgb/prototype1_instructionsscreen/' title='Prototype1_InstructionsScreen'><img width="150" height="150" src="http://www.jonwarner.net/blog/wp-content/uploads/2011/11/Prototype1_InstructionsScreen-150x150.png" class="attachment-thumbnail" alt="Prototype1_InstructionsScreen" title="Prototype1_InstructionsScreen" /></a>
<a href='http://www.jonwarner.net/blog/19/cubic-rgb/prototype1_level6/' title='Prototype1_Level6'><img width="150" height="150" src="http://www.jonwarner.net/blog/wp-content/uploads/2011/11/Prototype1_Level6-150x150.png" class="attachment-thumbnail" alt="Prototype1_Level6" title="Prototype1_Level6" /></a>
<a href='http://www.jonwarner.net/blog/19/cubic-rgb/prototype1_level3b/' title='Prototype1_Level3b'><img width="150" height="150" src="http://www.jonwarner.net/blog/wp-content/uploads/2011/11/Prototype1_Level3b-150x150.png" class="attachment-thumbnail" alt="Prototype1_Level3b" title="Prototype1_Level3b" /></a>

]]></content:encoded>
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		<item>
		<title>Designer Concept (jBone)</title>
		<link>http://www.jonwarner.net/blog/141/jbone-designer-concept/</link>
		<comments>http://www.jonwarner.net/blog/141/jbone-designer-concept/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 00:39:38 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[jBone]]></category>
		<category><![CDATA[Technical Demo]]></category>

		<guid isPermaLink="false">http://www.jonwarner.net/blog/?p=141</guid>
		<description><![CDATA[The jBone Designer Concept was built to try to illustrate a possible way of creating and editing Bones and Animations in an editor. It is semi working, but was more of a design / mock to see the look and feel. You can only create skeletons and bones and cannot change their properties. Can also [...]]]></description>
			<content:encoded><![CDATA[<p>The jBone Designer Concept was built to try to illustrate a possible way of creating and editing Bones and Animations in an editor.</p>
<p>It is semi working, but was more of a design / mock to see the look and feel. You can only create skeletons and bones and cannot change their properties. Can also move the skeleton around but not the bones.</p>
<p><em>Note: Notice the &#8220;Most Popular Projects&#8221; block on the landing dialog box. Just some ideas I had for possible uses for the jBone library.</em></p>
<p>Check it out at: <a title="jBone Designer Concept" href="http://www.jonwarner.net/projects/jBone/Designer01/jBone-designer01.htm" target="_blank">http://www.jonwarner.net/projects/jBone/Designer01/jBone-designer01.htm</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Bone Styling (jBone)</title>
		<link>http://www.jonwarner.net/blog/138/bone-styling-jbone/</link>
		<comments>http://www.jonwarner.net/blog/138/bone-styling-jbone/#comments</comments>
		<pubDate>Sat, 30 Jul 2011 00:35:31 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[jBone]]></category>
		<category><![CDATA[Technical Demo]]></category>

		<guid isPermaLink="false">http://www.jonwarner.net/blog/?p=138</guid>
		<description><![CDATA[I did a little demo to test out an idea for styling a Bone element for a Designer for jBone. You can click any of the buttons to change the selected gizmo which is displayed as you hover over the end parts of the bone and also adjust the length of the bone. Check it [...]]]></description>
			<content:encoded><![CDATA[<p>I did a little demo to test out an idea for styling a Bone element for a Designer for jBone.</p>
<p>You can click any of the buttons to change the selected gizmo which is displayed as you hover over the end parts of the bone and also adjust the length of the bone.</p>
<p>Check it out at: <a title="Bone Styling" href="http://www.jonwarner.net/projects/jBone/BoneStyling/index.htm" target="_blank">http://www.jonwarner.net/projects/jBone/BoneStyling/index.htm</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>FingerAim demo (jBone)</title>
		<link>http://www.jonwarner.net/blog/133/fingeraim-demo-jbone-formally-known-as-jabs/</link>
		<comments>http://www.jonwarner.net/blog/133/fingeraim-demo-jbone-formally-known-as-jabs/#comments</comments>
		<pubDate>Sun, 22 May 2011 00:29:38 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[jBone]]></category>
		<category><![CDATA[Technical Demo]]></category>

		<guid isPermaLink="false">http://www.jonwarner.net/blog/?p=133</guid>
		<description><![CDATA[FingerAim was a demo created to test the jBone Bone Animation System. It may still see the light of day in a final game project, however I haven&#8217;t had time to work on it to fully realise it&#8217;s awesomeness (hehe). Check it out at: http://www.jonwarner.net/projects/jBone/FingerAim/index-fingerAim-prototype.htm]]></description>
			<content:encoded><![CDATA[<p>FingerAim was a demo created to test the jBone Bone Animation System.</p>
<p>It may still see the light of day in a final game project, however I haven&#8217;t had time to work on it to fully realise it&#8217;s awesomeness (hehe).</p>
<p>Check it out at: <a title="FingerAim prototype" href="http://www.jonwarner.net/projects/jBone/FingerAim/index-fingerAim-prototype.htm" target="_blank">http://www.jonwarner.net/projects/jBone/FingerAim/index-fingerAim-prototype.htm</a></p>
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			<wfw:commentRss>http://www.jonwarner.net/blog/133/fingeraim-demo-jbone-formally-known-as-jabs/feed/</wfw:commentRss>
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		<title>MCPD: Windows Developer 3.5</title>
		<link>http://www.jonwarner.net/blog/49/mcpd-windows-developer-3-5/</link>
		<comments>http://www.jonwarner.net/blog/49/mcpd-windows-developer-3-5/#comments</comments>
		<pubDate>Tue, 03 May 2011 13:20:51 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[MCP]]></category>
		<category><![CDATA[Certification]]></category>

		<guid isPermaLink="false">http://www.jonwarner.net/blog/?p=49</guid>
		<description><![CDATA[I finally achieved the MCPD: Windows Developer 3.5 status after passing the exam. Now wondering if I should do the MCPD: ASP.NET Developer 3.5 exam, as I have already done the MCTS ASP.Net exam.]]></description>
			<content:encoded><![CDATA[<p>I finally achieved the MCPD: Windows Developer 3.5 status after passing the exam.</p>
<p>Now wondering if I should do the MCPD: ASP.NET Developer 3.5 exam, as I have already done the MCTS ASP.Net exam.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonwarner.net/blog/49/mcpd-windows-developer-3-5/feed/</wfw:commentRss>
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		<title>Epings</title>
		<link>http://www.jonwarner.net/blog/75/epings/</link>
		<comments>http://www.jonwarner.net/blog/75/epings/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 13:48:12 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[GDI+]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.jonwarner.net/blog/?p=75</guid>
		<description><![CDATA[Epings is a physics based game where your aim is to place devices around the level to persuade the Epings into the Exit Portals. This started out as a Tech Demo (Stickman Steve), still coded in C# .Net and GDI+. The aim of the game is to get the &#8216;Epings&#8217; (white stickmen) into the yellow [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://epings.jonwarner.net/">Epings</a> is a physics based game where your aim is to place devices around the level to persuade the Epings into the Exit Portals.</p>
<p>This started out as a Tech Demo (Stickman Steve), still coded in C# .Net and GDI+.</p>
<p>The aim of the game is to get the &#8216;Epings&#8217; (white stickmen) into the yellow Exit Portals (boxes / circles) before the time runs out.</p>
<p>In my view it&#8217;s sort of like a Physics based Lemmings style game, which rather than applying actions to the characters your influencing their movement by placing physics objects.</p>
<p>I doubt this game is unique due to the shear volume of physics based games available nowadays, however I enjoy playing it and have enjoyed building it over the years.</p>
<p>My choice of GDI+ for graphics was simply due to the rapid development of the tech demo and never feeling (or noticing) the need to replace it.</p>

<a href='http://www.jonwarner.net/blog/75/epings/screenshot0/' title='Screenshot0'><img width="150" height="150" src="http://www.jonwarner.net/blog/wp-content/uploads/2012/04/Screenshot0-150x150.png" class="attachment-thumbnail" alt="Screenshot0" title="Screenshot0" /></a>
<a href='http://www.jonwarner.net/blog/75/epings/screenshot1/' title='Screenshot1'><img width="150" height="150" src="http://www.jonwarner.net/blog/wp-content/uploads/2012/04/Screenshot1-150x150.png" class="attachment-thumbnail" alt="Screenshot1" title="Screenshot1" /></a>
<a href='http://www.jonwarner.net/blog/75/epings/screenshot2/' title='Screenshot2'><img width="150" height="150" src="http://www.jonwarner.net/blog/wp-content/uploads/2012/04/Screenshot2-150x150.png" class="attachment-thumbnail" alt="Screenshot2" title="Screenshot2" /></a>
<a href='http://www.jonwarner.net/blog/75/epings/screenshot3/' title='Screenshot3'><img width="150" height="150" src="http://www.jonwarner.net/blog/wp-content/uploads/2012/04/Screenshot3-150x150.png" class="attachment-thumbnail" alt="Screenshot3" title="Screenshot3" /></a>
<a href='http://www.jonwarner.net/blog/75/epings/screenshot4/' title='Screenshot4'><img width="150" height="150" src="http://www.jonwarner.net/blog/wp-content/uploads/2012/04/Screenshot4-150x150.png" class="attachment-thumbnail" alt="Screenshot4" title="Screenshot4" /></a>

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		<title>MCTS: .Net Framework 3.5 ASP.NET (70-562)</title>
		<link>http://www.jonwarner.net/blog/53/mcts-net-framework-3-5-asp-net-70-562/</link>
		<comments>http://www.jonwarner.net/blog/53/mcts-net-framework-3-5-asp-net-70-562/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 13:23:45 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[MCP]]></category>
		<category><![CDATA[Certification]]></category>

		<guid isPermaLink="false">http://www.jonwarner.net/blog/?p=53</guid>
		<description><![CDATA[I passed the MCTS: .Net Framework 3.5 ASP.NET exam (70-562)! My credential is stil MCTS (Microsoft Certified Technology Specialist) however have certification for ASP.NET and Windows Forms (.Net 3.5).]]></description>
			<content:encoded><![CDATA[<p>I passed the MCTS: .Net Framework 3.5 ASP.NET exam (70-562)!</p>
<p>My credential is stil MCTS (Microsoft Certified Technology Specialist) however have certification for ASP.NET and Windows Forms (.Net 3.5).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonwarner.net/blog/53/mcts-net-framework-3-5-asp-net-70-562/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>MCTS: .Net Framework 3.5 Windows Forms (70-505)</title>
		<link>http://www.jonwarner.net/blog/56/mcts-net-framework-3-5-windows-forms-70-505/</link>
		<comments>http://www.jonwarner.net/blog/56/mcts-net-framework-3-5-windows-forms-70-505/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 13:25:13 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[MCP]]></category>
		<category><![CDATA[Certification]]></category>

		<guid isPermaLink="false">http://www.jonwarner.net/blog/?p=56</guid>
		<description><![CDATA[I passed the MCTS: .Net Framework 3.5 Windows Forms exam (70-505)! I&#8217;m quite glad to be on the MCTS title rather then MCP. Maybe one day I&#8217;ll put some of my apps on my site&#8230;]]></description>
			<content:encoded><![CDATA[<p>I passed the MCTS: .Net Framework 3.5 Windows Forms exam (70-505)! I&#8217;m quite glad to be on the MCTS title rather then MCP.</p>
<p>Maybe one day I&#8217;ll put some of my apps on my site&#8230;</p>
]]></content:encoded>
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